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	<title>Comments on: The blank page</title>
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	<link>http://blog.sharendipity.com/the-blank-page</link>
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	<pubDate>Thu, 28 Aug 2008 10:56:25 +0000</pubDate>
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		<title>By: Jessica</title>
		<link>http://blog.sharendipity.com/the-blank-page#comment-63</link>
		<dc:creator>Jessica</dc:creator>
		<pubDate>Mon, 07 Jan 2008 07:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sharendipity.com/the-blank-page#comment-63</guid>
		<description>I think the following things would help with "blank page" syndrome. The first is getting people who do similar things together. People with similar interests have a way of motivating each other. "Oh, you used that to do this thing that we both care about! Cool, let me try that." In other words, allow people to network within the community.

The second idea has to do with letting creators receive recognition. Maybe you have contests or some of other ways of recognizing people who are contributing to the community. Maybe there are levels within the community, e.g. you start out as an apprentice and then work your way up the kingdom. This would allow an inexperienced user to recognize a more experienced user so that they could ask for help/feedback. 

Finally, maybe there's some sort of experts forum that users can visit and post questions when they are having problems with a particular aspect of creating. If you know help is just around the corner, you are more willing to take risks and invest your time.</description>
		<content:encoded><![CDATA[<p>I think the following things would help with &#8220;blank page&#8221; syndrome. The first is getting people who do similar things together. People with similar interests have a way of motivating each other. &#8220;Oh, you used that to do this thing that we both care about! Cool, let me try that.&#8221; In other words, allow people to network within the community.</p>
<p>The second idea has to do with letting creators receive recognition. Maybe you have contests or some of other ways of recognizing people who are contributing to the community. Maybe there are levels within the community, e.g. you start out as an apprentice and then work your way up the kingdom. This would allow an inexperienced user to recognize a more experienced user so that they could ask for help/feedback. </p>
<p>Finally, maybe there&#8217;s some sort of experts forum that users can visit and post questions when they are having problems with a particular aspect of creating. If you know help is just around the corner, you are more willing to take risks and invest your time.</p>
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		<title>By: Jason</title>
		<link>http://blog.sharendipity.com/the-blank-page#comment-59</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 28 Dec 2007 18:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sharendipity.com/the-blank-page#comment-59</guid>
		<description>Personally, I have a hard time coming up with ideas out of nowhere. I have a much better time with a starting point on which I can build from. One thing that is certain is that everybody's creative process is different, so forcing one way or the other will alienate at least part of the audience. The trick is to figure out what kind of tools will give people the help they need. Of course after getting started with the idea people will make it their own right away, which is the point, which means that the ideas to get them started only have to be bare bones.
A few ideas: highlights of what other people are doing will help spark ideas of something new or improvements on existing ideas; since theres going to be a structure for people suggesting ideas to programmers, that structure could be used to create a set of user generated ideas to start with.
Templates are nice when you know what you're doing and want to get started without having to lay everything out yourself. That works for a memo, but from my viewpoint sharendipity is supposed to be more of a creative outlet than an alternative to powerpoint/word/etc. -i may be wrong. Sure getting people to use it as that is fine, but the goal is to extract the crowd creativity. I don't think templates will necessarily solve the problem of helping people generate ideas, but it will help them create standardized content.</description>
		<content:encoded><![CDATA[<p>Personally, I have a hard time coming up with ideas out of nowhere. I have a much better time with a starting point on which I can build from. One thing that is certain is that everybody&#8217;s creative process is different, so forcing one way or the other will alienate at least part of the audience. The trick is to figure out what kind of tools will give people the help they need. Of course after getting started with the idea people will make it their own right away, which is the point, which means that the ideas to get them started only have to be bare bones.<br />
A few ideas: highlights of what other people are doing will help spark ideas of something new or improvements on existing ideas; since theres going to be a structure for people suggesting ideas to programmers, that structure could be used to create a set of user generated ideas to start with.<br />
Templates are nice when you know what you&#8217;re doing and want to get started without having to lay everything out yourself. That works for a memo, but from my viewpoint sharendipity is supposed to be more of a creative outlet than an alternative to powerpoint/word/etc. -i may be wrong. Sure getting people to use it as that is fine, but the goal is to extract the crowd creativity. I don&#8217;t think templates will necessarily solve the problem of helping people generate ideas, but it will help them create standardized content.</p>
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		<title>By: Greg</title>
		<link>http://blog.sharendipity.com/the-blank-page#comment-56</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 19 Dec 2007 16:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sharendipity.com/the-blank-page#comment-56</guid>
		<description>Sometimes it is helpful to take real world content and model a simple game around it.  For example, NASA has a wealth of interesting content generated on a regular basis by its many space probes and telescopes.  

I think people too often think that creativity starts from the void of "pure thought".  The reality is that most art (casual games included) is a reflection of our world.

I used to work with these guys: http://www.cet.edu/index.html

They are a good example of turning content into games, etc. for learning purposes.</description>
		<content:encoded><![CDATA[<p>Sometimes it is helpful to take real world content and model a simple game around it.  For example, NASA has a wealth of interesting content generated on a regular basis by its many space probes and telescopes.  </p>
<p>I think people too often think that creativity starts from the void of &#8220;pure thought&#8221;.  The reality is that most art (casual games included) is a reflection of our world.</p>
<p>I used to work with these guys: <a href="http://www.cet.edu/index.html" rel="nofollow">http://www.cet.edu/index.html</a></p>
<p>They are a good example of turning content into games, etc. for learning purposes.</p>
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