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Game Prototyping in Sharendipity

I’ve always advocated for Sharendipity as a great platform for rapid prototyping of games. Now, I’m going to try to put my money where my mouth is and create a game based on someone else’s design.

Daniel Cook over at Lost Garden does some really fun game prototyping challenges.  In providing all of the artwork, he really allows the game designer to focus on the actual design rather than the implementation.  The most recent challenge is for a game called Fishing Girl.  My interpretation of the game can be found here: http://beta.sharendipity.com/assets/1900/.

As of the writing of this post, only the casting mechanic is finished.   In creating the early prototype, i just love how easy it is to adjust game play in real time.  In continuing work on our port to flash, I’m constantly annoyed by how often i’m making small changes in the application that require a complete re-compile and re-launch of the project.  When creating something in Sharendipity, there isn’t any of this.  I get to play around with the gameplay, moving around images and tweaking parameters, seeing them take effect immediately.

If you’re interested, I invite you to create your own prototype in Sharendipity.  We’d love to hear what your experiences are as we continue to improve the editing tools.

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